AI Insights · Timothy · October 2024
Top 5 Shooter Games Performance in Netherlands Q3 2024
Explore the Q3 2024 performance of the top shooter games in the Netherlands on a unified platform, focusing on downloads, revenue, and active users.
In the third quarter of 2024, the top shooter games in the Netherlands demonstrated varied performance metrics across downloads, revenue, and weekly active users. Here's a closer look at how each app fared during this period:
Free Fire from Garena International I saw a fluctuating revenue pattern, with figures peaking at about $5.8K at the start of July and experiencing some dips and rises throughout the quarter, ending at approximately $4.5K. Downloads were relatively high in mid-July, reaching over 6.1K, but showed a downward trend towards the end of September, closing with 3.4K. The weekly active users were fairly stable, starting at 75.3K and seeing a small peak of 84.6K in mid-August before settling around 75K by the end of the quarter.
PUBG MOBILE by Level Infinite maintained a strong revenue stream, initially at $101.9K, with a notable peak in late July at $116.4K. However, it saw a decline towards September, dropping to $75.8K. Download numbers varied with a high of 6.4K in early September, while weekly active users fluctuated slightly, peaking at 71.5K in early September and decreasing to 60.9K by the end of the quarter.
Call of Duty: Mobile Season 10, from Activision Publishing, Inc., displayed a consistent revenue pattern with a peak of $63.5K in late July, although it dipped to $27.3K in mid-September before rising to $40.8K by the end of the quarter. Downloads saw a spike in late July at 4.4K, while weekly active users showed a slight decrease from 82.5K at the start of the quarter to 75.8K in late September.
Village City Life Building by RabbitStudio had minimal revenue activity, with the highest weekly revenue of $38 in late September. Downloads steadily increased, peaking at 3.4K by the end of September. The weekly active users consistently grew from 26.5K at the start to 34.1K by the end of the quarter, showing a healthy engagement trend.
Camo Sniper from Supersonic Studios LTD had a modest revenue stream, with occasional peaks, such as $23 in late July. Downloads experienced a decline over the quarter, starting at 2.2K and reaching a low of 1.1K in early September before bouncing back to 2.1K by the end of the month. Weekly active users remained relatively stable, increasing slightly from 17.2K to 18.8K over the quarter.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.